Content Examples can be found in the Learning Tab of the engine


High School Geometry Curriculum

Highschool mathematics will help a lot when doing complex things.

33 millisecond cap for everything to render/run if game needs to run at 30 FPS. 1/0.033 (1 second divided by 33 milliseconds per frame) = 30.3 frames or 30 frames per second.

16 ms cap if game needs to run at 60 FPS. 1/0.016 (1 second divided by 16 milliseconds per frame) = 62.5 frames or 60 frames per second.

When an emitter is set to GPUCompute Simulation, the engine doesn't know how big it should be for culling. Make sure to Fix Bounds.


Cascade vs Niagara

Cascade Deep Dives

Niagara Deep Dives

Material Functions for Particles

Particle Systems Tips & Tricks

Particle Systems References


Cascade

Cascade is a particle emitter tool. It allows you to spawn particles and emit them over time. Particle systems are read left to right, and top to bottom. There are required modules, and option modules. Some modules are permanent, and others are not or are semi-permanent. The two images below explain some of the key features of a cascade particle emitter system.

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1c0a8206-beab-4cc7-9d45-796b6cffdc42/CascadeOverview.PNG