Niagara is the new particle editor system implemented in Unreal Engine 4 ver. 4.20. It replaced the cascade system and is still actively being work on. There remain many bugs (at the time of this writing) that are still being worked through by the Epic Games team.


Access The Attribute Spreadsheet

Adding Enums and Structs

Drive Particle Parameters Via Blueprints

For Loops

Namespaces

Runups


Advance Niagara Effects

Color from Curve

Color (Variable) from Blueprint

Collision Stop

Dynamic Parameter

Event Generate and Receive

Light Color and Intensity

Local Space and Determinism

Make New System User.Parameters