Basics

https://s3-us-west-2.amazonaws.com/secure.notion-static.com/1d78ec67-f076-4350-87b4-4d69189919a6/LightTypes.png

Special Note

Create a test scene with your specific lighting set-up to test meshes and materials in. This will ensure visual parity across your game. Whenever you change a light’s moveability, rebake the lighting to recalculate light/shadow maps.

Additionally, check Arch Viz Lighting in UE4 for a guide on increasing the Production Light Quality baking levels.


Adaptive Eye or Auto Exposure

Light Maps in UE4

Global Illumination (Lightmass)

Static vs. Dynamic Lighting (Mobility)

Post Processing in UE4


For more information, please look at the Lighting Academy for Unreal Engine 4 by Tillman Milde, Senior Lighting Artist, DICE, on Youtube.

UE4 - Lighting Academy - YouTube