High Level Options for Lighting

Go to World Settings → Lightmass. Lightmass is the way in which all lighting calculations are done in Unreal Engine.

Lightmass Importance Volume

Allows us to control the quality of lighting in various areas of the level separately from each other, assigning higher quality to some areas than others. It says “whatever is in my bounds, calculate the Lightmass settings at a higher quality.” If there are multiple lightmass importance volumes in the scene, Unreal Engine will create a new lightmass importance volume based on the boundaries of all the volumes (a boundary box for all volumes). You will not get a performance gain by using multiple lightmass volumes.