Exporting from Substance Painter to VRay

To Import/Make the Proper VRay Material - Create a Blended Material

NOTE* Inverted Glossiness is the same as a Roughness map NOTE** RGlossiness is short for “Reflection Glossiness”

Environment Material VRayMtl 1: NonMetal Floor (Environment - Base)

Blended Material: Vray Mtl 2: Metal