Method #1: Pixel Depth Offset

https://youtu.be/tyLSH5zF-rI

Method #2: Dithering

Method #3: Vertex Colors

Method #4: Parallax Occlusion Mapping (POM)

Using Parallax Occlusion Mapping to create a decal that accompanies a mesh sitting embedded in ground, or as part of an effect, we can alter the heighmap such that it appears as if it affects the receiving meshes’ geometry.

https://vimeo.com/282890534

https://vimeo.com/276718950

Method #5

Source: Ryan Gadz, Technical Artist

*Note: Make sure the size of the heightmap equals the overall resolution of the Landscape.