Method #1: Pixel Depth Offset
https://youtu.be/tyLSH5zF-rI
Method #2: Dithering

Method #3: Vertex Colors
- Create a Material Function for your landscape materials.

- Use either a LinearInterpolate or Blend Material Attributes node

- Use vertex color painting to paint the landscape material on.
- *Note: you can increase complexity by adding a height lerp node into the node network.
Method #4: Parallax Occlusion Mapping (POM)
Using Parallax Occlusion Mapping to create a decal that accompanies a mesh sitting embedded in ground, or as part of an effect, we can alter the heighmap such that it appears as if it affects the receiving meshes’ geometry.
https://vimeo.com/282890534
https://vimeo.com/276718950
Method #5
Source: Ryan Gadz, Technical Artist
*Note: Make sure the size of the heightmap equals the overall resolution of the Landscape.