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Foliage in a game is often created by using clumps of flat meshes with alpha-tested leaf textures, for better framerate and memory. However the flat geometry can cause harsh shading. For an easy low-cost fix, the vertex normals can be bent (the green lines), which changes the way the planar geometry will be lit in-game. Also vertex color can add a low-cost ambient occlusion-like effect.

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