- Squash and Stretch
- Anticipation
- Staging
- Straight Ahead Action and Pose to Pose
- Follow Through and Overlapping Action
- Slow In and Slow Out
- Arc
- Secondary Action
- Timing
- Exaggeration
- Solid Drawing
- Appeal
As found on Wikipedia
Twelve Principles of Animation in the game Darkstalkers
https://s3-us-west-2.amazonaws.com/secure.notion-static.com/f9c5d96b-59af-4916-ab8d-a8cd10469b69/PrinciplesMotionDesign.mp4